Set of 3D animal characters for an undisclosed project by Dreamfeel. Work involved an initial style exploration phase and later a pipeline that went from modelling, rigging and setting up each character in Unity for animation.
Software used: Autodesk Maya, Photoshop, Substance Painter, Unity
Work breakdown:
• Create 3D models, all based on Liadh Young's concept art
• UV unwrap and paint textures
• Separate eye texture frames for blinks
• Rigging and weight painting
• Blend shapes for expressions (face and ears)
• Set up blinks and animations via unity scripts
Blockout Phase
Style Rendering Tests
Rigging tests, blend shapes and Unity setup