Set of 3D animal characters for an undisclosed project. Work involved an initial style exploration phase and later a pipeline that went from modelling, rigging and setting up each character in Unity for animation.

Software used: Autodesk Maya, Photoshop, Substance Painter, Unity

Work breakdown:

• Create 3D models, all based on another artist's concept art
• UV unwrap and paint textures
• Separate eye texture frames for blinks
• Rigging and weight painting
• Blend shapes for expressions (face and ears)
• Set up blinks and animations via unity scripts


From concept to final version after proportion tweaks
From concept to final version after proportion tweaks
Blockout Phase
Style Rendering Tests
Rigging tests, blend shapes and Unity setup
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