KAREN TEIXEIRA aka missmoo
2D & 3D Game Art, Illustration and Gamedev
Hi! I'm a brazilian 2D/3D Generalist Artist dedicated to creating playful things and based in London, UK.
My specialty is colorful stylised art with a flair for the whimsical!✨
Having for most of my career freelanced alongside smaller indie teams, I became pretty fond of wearing many hats per project. My aim is to hone in my technical skills so I can better cover my team needs and help create the most visually unique possible quirky games! I also love to develop my own small projects, though I'm still building up my coder muscles! All this experience has made me very comfortable being hands on development and able to contribute streamlining art pipelines and tasks while picking extra skills on the go.
Having freedom and trust to experiment and contribute to a project in varied ways is extremely fulfilling to me and my tingly ADHD brain - so with every project & team I try to be as involved as I can and I can't help but care about each project deeply. Working remotely often in different timezones also means I'm proficient at self-managing and figuring out what needs doing, and I'll always proactively explore, bring in ideas and raise any concerns pertaining to art and the project as a whole.
Every game is unique to work on and I firmly believe everyone in a team has an essential contribution to make - it is through adding together all our experiences and passions that we get to craft genuine engaging experiences. My wish is not only to contribute with development but to help foster a sustainable and creatively fulfilling environment where we all can keep growing at our craft without ever losing the joy of creating. Lets make some rad things together!
Previous clients (games): Texel Raptor (Parkitect), Dreamfeel (Bog Bodies), Hollow Ponds (I Am Dead), Kitewing Studio (Seasonspree), Netspeak Games (Sunshine Days), Playniac (Insane Robots), UBM TechWeb, Wooga GmbH, Massachusetts Institute of Technology, No Starch Press, Bossa Studios, Tapps Games
Tools of my trade: Krita, Adobe Photoshop, Clip Paint Studio, Autodesk Maya, Substance Painter, Zbrush, 3DCoat, Nomad Sculpt, Spine 2D, Unity, Godot Engine, Notion, Milanote, Miro, Version control (SVN, Unity SCM, Git)
Stuff I love to do
(need any of this? I'm your gal)
★ 3D Environments, props and layout design
★ 3D Character models
★ 2D Concept Art (Chars, env, props etc)
★ Illustration (Promo Art, Comics, Editorial)
★ Tinker with tools & shaders to create unique styles
★ Implement art in engine, being hands on levels
★ Pre-production prototyping & vertical slices
★ Weird, sim-like and narrative-driven games
★ Give possibly too many opinions on all dev aspects
★ Make production databases in Notion that look pretty
Qualifications & Skills:
★ 15 years of experience in game development
★ Bachelor in Visual Arts (fine arts & digital media)
★ Fluent in English & Brazilian Portuguese (first language)
★ Art in cartoon styles up to stylized semi-realistic
★ Art direction, pipeline production & organization
★ Unity Prototyping: Playmaker, Adventure Creator, Gameflow
★ Basic rigging and animations in 2D & 3D
★ Storyboarding and video editing
★ Version Control
★ UI/UX work