KAREN TEIXEIRA aka missmoo
2D & 3D Game Art, Illustration and Gamedev

Hi! I'm a brazilian 2D/3D Generalist Artist dedicated to creating playful things and based in London, UK.

My specialty is colorful stylized art with a flair for the whimsical!✨ 
Having for the most part of a decade freelanced alongside smaller indie teams, I became pretty fond of wearing many hats per project. My aim is to hone in my technical skills so I can better fill in my team needs and develop my own quirky games! I'm still building up my coder muscles and mostly get by with visual scripting for now though I'm familiar with concepts & pipelines and eager to continue learning more.

Having some freedom and trust to experiment and contribute to a project in varied ways is extremely fulfilling to me and my tingly ADHD brain - so with every project & team I try to be as involved as I can! My work experience has made me comfortable self-managing and figuring out what needs doing, which also means I'll proactively explore, bring in ideas and raise any concerns pertaining to art or other areas.

Every project is unique to work on and I firmly believe everyone in a team to have an essential contribution to make. My wish is not only to contribute on development but to help foster a welcoming and creatively fulfilling environment where we all get to become better at what we do and enjoy creating rad things together!

Previous clients (games): Dreamfeel, Hollow Ponds (I Am Dead), Kitewing Studio (Seasonspree), Netspeak Games (Sunshine Days), Playniac (Insane Robots), UBM TechWeb, Wooga GmbH, Massachusetts Institute of Technology, No Starch Press, Bossa Studios, Tapps Games

Tools of my trade: Adobe Photoshop, Clip Paint Studio, Autodesk Maya, Substance Painter, Zbrush, Nomad Sculpt, Spine 2D, Unity, Notion, Milanote, Miro, Version control (SVN, Unity SCM, Git)
Stuff I love to do
(need any of this? I'm your gal)

★ 3D Environments, props and layout design
★ 3D Character models
★ 2D Concept Art (Chars, env, props etc)
★ Illustration (Promo Art, Comics, Editorial)
★ Tinker with tools & shaders to create unique styles
★ Implement art in engine, being hands on levels
★ Pre-production prototyping & vertical slices
★ Weird, sim-like and narrative-driven games
★ Give possibly too many opinions on all dev aspects
★ Make production databases in Notion that look pretty
Qualifications & Skills:


★ 12+ years of experience in game development
★ Bachelor in Visual Arts (fine arts & digital media)
★ Fluent in English & Brazilian Portuguese (first language)
★ Art in cartoon styles up to stylized semi-realistic
★ Art direction, pipeline production & organization
★ Unity Prototyping: Playmaker, Adventure Creator, Gameflow
★ Basic rigging and animations in 2D & 3D
★ Storyboarding and video editing
★ Version Control
★ UI/UX work



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