Bog Bodies is a 3D Adventure Game currently in development by Dreamfeel.
Here are some of the game asset versions I've worked on up to 2024 while part of the team.
Software used: Unity (Probuilder, Gameflow), Adobe Photoshop, Autodesk Maya, Zbrush, Substance Painter

My role: Lead Environment Artist

Work breakdown:
• Environment concept art, layout, color & style exploration
• 3D props and environment models for interior & exterior areas
• Set dressing levels, adding lighting or effects where needed
• Skyboxes and decals creation
• Organizing environment art tasks, documenting workflow & tools, guiding other artists in the team, setting work pipelines with the Director
• Working in Unity integrating art, tools, colliders and bug fixing
Highlights
Prop Kits
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