Bog Bodies is a 3D Adventure Game currently in development by Dreamfeel.
Here are some of the game asset versions I've worked on up to 2024 while part of the team.
Here are some of the game asset versions I've worked on up to 2024 while part of the team.
Software used: Unity (Probuilder, Gameflow), Adobe Photoshop, Autodesk Maya, Zbrush, Substance Painter
My role: Lead Environment Artist
Work breakdown:
• Environment concept art, layout, color & style exploration
• 3D props and environment models for interior & exterior areas
• Set dressing levels, adding lighting or effects where needed
• Skyboxes and decals creation
• Organizing environment art tasks, documenting workflow & tools, guiding other artists in the team, setting work pipelines with the Director
• Working in Unity integrating art, tools, colliders and bug fixing
Highlights
Prop Kits